BirdsCamp

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After I left CyberConnect2 from Japan, I worked in Chillyroom in China for this game. At first, I was trying to make a game where you farm resources during the day and do the tower defense at night. Gradually, it became the BirdsCamp. It’s the longest development process I have been through. There are a lot of back and forth and revision. Our team is not as smooth, there are days where we fix bugs for months and make no progress. Personally, my life has also been through a lot of ups and downs, so this development process lasted for almost 6 years. Even though it’s not earning money, I am happy that it is out.

I think there are some takeaways, and I think the mechanics are kind of fun and could be done better. Hope you can enjoy this game.